Auxilium Trailer
Auxilium is a 4v4 capture-the-flag shooter. The development team created four levels and four unique class-based characters over our four month development cycle.
As part of the character team, I made concepts of weapons and characters. As development went forward, I was responsible for creating our tank class character. I created his 2D concept, the 3D model (arm cannon done by Logan Talbert), and the textures. I also worked on texture refinement of some of the props and rogue character.
Team Size: 50
Engine: Unreal Engine 4