One of the Lost Tek structures I made for Lost Colony. We used a midpoly weighted normals workflow created by Patrick Moore for all large hard surface structures in this DLC.
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The bloodforge repairs and reinforces the durability of items placed inside of it. An interior was created in case it was going to open but ultimately wasn't used in the final.
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Game model made by me.
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Texture masks and tiling textures by Patrick Moore
https://www.artstation.com/patchs
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Concept by Jesus Conde
https://www.artstation.com/jesuscondeart
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Art Direction - Jason Kaehler
https://www.kaehlerplanet.com/